A town can have a lot of different things, but it’s best to focus on the points of interest for your adventures. A town to them is a safe place to rest and get supplies, an area to start new quests, and a central hub for them to work on multiple adventure hooks. A good town will act as an anchor and keep your adventures returning to it again and again. Each town should contain the following:
- A tavern or Inn
- A blacksmith, leather-smith, or armorers
- Various specific item shops
- A general store
- Craftsmen or Experts in trades
- Commoners
- A Town watch or Guard
And how about some action? Maybe your heros will:
- Gather herbs in the woods for the apothecary
- Find the herdsman’s lost goats
- Lead a hunter into the woods for a dangerous monster hunt
- Escort a cart of trade goods out of town past bandit camps
- Clear out the goblins in the nearby cave
- Reduce the local wolf population


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