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Take care of the imp infestation inside of the watermill!

The miller from the watermill by Alderly has asked you to help him with a critical problem. A portal to Hell has opened in his orchard, and his mill has been overrun by demonic creatures. Last he saw, a bunch of imps were jumping around on his sacks of flour. If nothing is done about the terrible fiends, the miller will lose his livelihood.

In exchange for a priceless family heirloom you agree to clear the watermill from the imps. You enter the building to see a small kitchen with a dining table. There’s also an area for resting next to the fireplace. You follow the sounds of the demonic creatures through a room with the mill’s machinery to the storage room where you see a dozen imps on flour sacks. You fight them and dispatch them back to hell.

In the miller’s bedchamber you find a lesser demon and rid the place of his presence too. Finally you come to the portal in the orchard but luckily find it closed. The problem has been resolved and the miller thanks you, handing you a necklace which feels magical in nature.

Adventure Hooks

  • The mill near Alderly has been overrun by imps and a lesser demon. The miller asks you to save his home and workplace from the fiends in exchange for a magical necklace.
  • There has been a rat infestation in the mill near Alderly. As adventurers who are just starting out, you take on the quest to exterminate them in exchange for a bit of gold.
  • The machinery of the watermill near Alderly has broken down. The miller seeks strong people who can help him with the repairs, and you agree to lend him a hand. This kind of work is not what you usually do as adventurers, but a day without having to fight is a good day too.
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